![]() However, sellswords CAN initiate the other final cutscene of the game.Sellswords cannot end the game by initiating the final conversation with the Scarecrow NPC.Should this occur, sellswords will be able to enter the endgame area. It is possible, when fighting the final boss co-operatively, that the host might die. Any brands the sellsword has in their world will be nulified to match the host world and vice versa, the sellsword gets the hosts brands.Sellswords cannot enter the endgame area after the final boss*.Sellswords cannot place their creed item nor give offerings at a sanctuary.(Creed that the Sellsword is not a member of aside from the starting three may not provide all services) Sellswords can interact with and buy items from any vendor on the host world.(NOTE: Picking up a Black Pearl that the Sellsword has not found in their world will result in the loss of the item for them) Sellswords can't pick up found Black Pearls.Any preset loot not obtained in the Sellsword's world will be forfeit) Sellswords can't pick up top-level crafting materials (Shimmering Pearl, Drowned Tome, etc.Sellswords can't pick up keys or special progression items.Sellswords will not receive quest rewards given by NPCs.Found items or treasure grant salt to the sellsword if already acquired by the Sellsword in their world.Item Drops from enemies grant a copy to each player.Gold Dropped by all enemies and bosses is not shared, whoever picks it up gets the gold.(NOTE: It is possible to "break" the host's game by bypassing checkpoints related to NPCs, like the Despondent Thief, etc.) ![]() If A Cooperator has a key to open a door they can open the door early for the host.Prayers of healing aid cooperative players within a radius.Enemy HP is scaled up a hefty bit, and enemies will do a little extra damage.How does Multiplayer / Co-Op affect my gameplay? ![]()
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